Every project starts from the unknown.
When a new idea comes about, it brings with it new questions, new challenges and new obstacles. We can't claim to know the answers to these right off the bat, but what we do know is that, together, we can figure them out. So long as we keep testing and learning, we can overcome just about anything.
Before we work together, we often walk together. It breaks down barriers, gets the creative juices flowing, and broadens the scope of what's possible (and why). Walkshops like these are free, and while you'll always get some powerful insights and advice, there's never any obligation to buy. If you do want to work with us, we'll continue the conversation, and look to get a date for Day One booked in.
Day One of every creative project starts by getting in a room together. We'll explore your brand and project requirements, and ask a lot of questions. By the end of the day, we'll have the scope of your compelling story and proposition ready to write, design and build on Day Two.
With the insights from Day One, we'll jump straight into creating. We'll prioritise the things you absolutely must have for launch, and de-prioritise the nice-to-haves. So long as there are days left in the budget, we can continue working through this list — but the idea is that we launch on Day Five. It's lean, it lets us test our assumptions, and it means the project is agile enough to tweak if the offering needs adjustment.
In most cases, your project will have launched by now. If the project's a biggie, or if there are additional things that didn't fit into five days, we can continue to add work days as required.